MacFree builds, code-signs and uploads your game straight to Apple TestFlight from a Windows or Linux PC. No Mac. No Xcode.

That's a tax on every Windows and Linux game developer — before your game earns a cent.
A Mac mini is $600+ of hardware you may only touch to press "Archive" a few times a month.
Cloud-Mac and CI services run $20–30+ every month — forever — just to reach the upload button.
Certificates, provisioning profiles, openssl, Keychain, Xcode settings — hours lost to signing errors.
Set it up once. After that, every release is a single button — right inside the Unity Editor.
Paste your App Store Connect API key and a couple of IDs. Once.
One click creates your iOS distribution certificate, provisioning profile and cloud build configuration.
One click builds, signs and uploads. ~15–25 minutes later your build is on TestFlight.
Build and ship from Windows or Linux. Every Mac-only step runs in the cloud.
Your distribution certificate and provisioning profile are created for you — no manual steps.
Fully-automated GitHub Actions (no dashboards) or Unity Build Automation. Same result.
Build, code-sign, archive and upload to TestFlight with a single button.
Catches icon and bundle-ID issues before they cost build minutes, and always meets Apple's current SDK.
Credentials are stored encrypted and never committed to Git.
Two ways to ship — choose what fits your setup.
MacFree configures the certificate, profile, secrets and build target for you — you connect your repository once in the Unity Cloud dashboard, and ship. Ideal if you already use Unity Cloud.
Fully automated with no dashboards: MacFree creates a private repository, pushes your project, installs the build workflow and runs everything on GitHub's cloud minutes. Just a free GitHub account and your Unity login.
A one-time purchase on the Unity Asset Store replaces $600 of hardware or an endless monthly subscription — and pays for itself on your first build.
Correct. Every Mac-only step — compiling the Xcode project, code-signing, and uploading — runs on a cloud machine. You drive it all from the Unity Editor on Windows or Linux.
Unity 6 with the iOS Build Support module, a paid Apple Developer Program account (Apple's requirement for any iOS app), a Unity account (Personal works), and — for the GitHub Actions engine — a free GitHub account. A full step-by-step PDF guide is included with the asset.
Yes, for the GitHub Actions engine. You still need the paid Apple Developer Program — that's Apple's rule, not MacFree's.
Typically 15–25 minutes from clicking Build & Ship to the build appearing on TestFlight.
All of them. MacFree is an Editor tool that renders nothing at runtime, so it works with Built-in, URP, HDRP and custom SRPs alike.
MacFree is a one-time purchase on the Unity Asset Store. Get it here →
Build, sign and upload your Unity game to TestFlight from the PC you already own.
Get MacFree on the Asset Store →